The Vikings' heavy, however, carries a sword (unlike that faction's Raider, with an axe) making him a much more viable counter-attacker. The Knights' Conqueror (a heavy class) rightly has no real parry with his flail, but his block thwarts chained attacks. The different heroes across factions, though they may belong to the same "class" for lack of a better word, all play differently. Gender avatars, where the choice is available, can be switched at any time in the multiplayer menu. I felt this gave meaningful gender distinction to certain roles while credibly including everyone. Significantly, two of these can be played as men or women, and two others are female- or male-only. Three factions, the Vikings, Knights and Samurai each have four fighters: a standard warrior (Vanguard), a fast but vulnerable attacker (Assassin), a heavy (Heavy) and then a hybrid of two of the preceding classes. I just enjoyed the campaign for what it is: a chance to experience all of the heroes against specific foe types in an environment more structured than the open practice For Honor also offers.įor Honor’s roster isn’t sectioned off by classes, per se nor does it really have the kind of specific, iconic characters of a fighting game's lineup. Yes, there is a single-player campaign, but it feels unfair to bash its threadbare story, empty characters and over-reliance on set pieces when that mode noticeably takes the back seat. most of For Honor's merit is in its multiplayerĪs a fighting game, most of For Honor's merit is in its multiplayer. And the truth is that most everyone in For Honor, a week into its launch, hasn't played anything like it either. For Honor still has some qualities to help novices or the fighting-game averse. I'm no Robocop in this game, but there's something to be said for actually facing the person who chopped me down, rather than being slower on the draw or picked off from a blind spot. Rooted in a clear system of checks and balances that require varied moves and annihilate spam attacking as viable gameplay, For Honor delivers some of the most creative melee combat I've seen. When I accepted it as a fighting game, though, my attitude changed. Approaching it with those expectations left me disappointed. The third-person camera, the medieval settings and the melee weapons had caught me off guard, thinking this was an action-adventure, or a hack-and-slash somewhat like Ryse. I had to keep repeating that to myself every time I got frustrated.
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