Mechanics like grudge, and combustion are also building mechanics, but they do not require a two second cast to activate.īecause of the need to be mobile, and to reduce setup time two tactics have become a core part of almost every build. The turret / daemon buffs take time to build on their own, when added to the two seconds at a start of a fight it means there is a lot of dead time before an engi / magus can do their maximum, and it makes the mechanic very clunky in comparison. The two second summon is always an issue when it comes to setup time. It is very rare to be able to sit around for a long period of time in a group setting, and once forced to move Engi / Magus are at a real disadvantage once redeploy is on cooldown. RoR is a very mobile game, and even in the best of defensive positions engi / magus are often forced to stay mobile, to defensively kite, or to chase enemy kiters. This core ability, however is often not enough. This can often be done with a core ability called redeploy which moves and existing daemon / turret close to you. To make use of their mechanic Engis / Magi need to keep their turret and daemons close. The summoning is a 2s cast, and it has a 5s cooldown. Turrets / Daemons have a 55AP cost to summon. To gain access to these buffs an engi / magus has to stay within a fixed range. These three different types of daemons and turrets provide differing buffs depending on the turret that build over time. The engi / magus mechanic is based around our turret / daemon pets. This is a proposal for a quality of life change for engineer and magus.įor those that are not very familiar with the classes I will briefly explain the root issue which this proposal is designed to address.
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